Brooks_Piggott wrote:I'm not sure what the ask is here. The injuries are not random... they are tied to attributes and other things like tackling or possessing the ball. I can look at extending the time period for some of them to get achilles injuries longer... especially now that we're in an 18 week season instead of 17.
My response is probably different than original poster, but since you asked.
- More realistic injuries (too many fractured skulls, broken skulls, Migraines, etc.)
- More realistic durations like my previous examples. Even adding more weeks might not be enough for example on torn ACL, if player gets hurt in week 1, I don't see many reports in real life suggest the player can come back in 12-16 weeks. It's pretty much a season ending injury with really no option to return in the season.
As for randomness, I was searching for info on how to modify the injuries.xml file and came upon this exchange, which did seem to imply some randomness in their assignment. So although maybe not random when an injury chance occurs, does seem random on how the injury type is determined.
I wouldn't mind making my own injury file, but not sure it really allows for the flexibility needed to make them more realistic. Right now seems you can have min/max severity and whether on or off the field. Don't believe we can control frequency and under what conditions they would come up realistically. Even with the min/max severity, not sure we can directly impact the number of days/weeks as I believe it caps at 16 weeks and even two different injuries with the same numbers still comes up differently within the game,