by PointGuard » Sun Aug 18, 2024 12:57 pm
OK, 4 years isn't many...I've often played out that many seasons and many more...I was just asking because I was wondering if things went weird if you had played out 30, 40, 50 or more seasons (which I have not).
I may not have been looking at things as closely as you when I've used autosub, but I have not observed the AI having players play other positions than I've set up in my depth chart for a player to be able to play. If I've set a player to be ABLE to play SG, SF, and PF in his "Possible Positions" section at the bottom of the depth chart, but have assigned him specific minutes at only SF and SG in the depth chart section...the AI in autosub will usually play him just at SF and SG, but in rare and certain atypical situations in a game play him at PF...I've allowed the AI to do that by checking off PF in the Possible Positions area for that player...and if all hell goes in a game and the most or all the starters and subs for a position get into foul trouble, get injured, or are all tuckered out, the Ai might have to play a guy at the position who's not been assigned the position in his Possible Positions (but I have not observed that (but to be honest I haven't been looking for it either).
As in real life games, the number of fouls (and resulting free throws) varies dramatically from game to game so I think you have to look at the average number of fouls/free throws. In my analysis of a season of DDSCB24 stats, the average number of free throws/game per team (and the range from highest to lowest for teams) have been remarkably close to real life. And 32 free throws is a lot for sure, but that happens occasionally in real life also.
In testing I've simmed games (so the AI was handling both teams) and played out the same game (so I was handling one of the teams) and sometimes the results have been close to the same, but more often the result has varied dramatically. I think a 4-game analysis is too small on which to draw conclusions. One game with big differences between the simmed (or autosubbed) game and the human-controlled game can throw the numbers completely askew in that small a sample. I imagine that if (in real life) two teams played two games on succeeding nights with the same refs, the results (the score, the victor, the number of fouls/free throws, etc) often would be quite different.
I'm not being an apologist for the game because I realize it's not perfect. And I can't do an analysis of the way you've set up the game or your results. I'm just letting you know what I've observed and analyzed about the game.
Dynasty Threads:
Fedora-CB;Town Crier-CB;FIve Friends/Foes-CB;Media Perspective-CB;Whatever It Takes-CB;Who's Bret Vandergard-CB;Gym Rat-CB;Repairman-CB;S.Mastroani-TPG;V.Stevenson-TPG