Brooks_Piggott wrote:I updated the code for a future patch. Until the patch drops the workaround is to edit the QB so their intelligence is over 44. There is a check in the game that is failing if they're below that.
Buhbooh wrote:This is NOT a QB on my team. This is a backup QB on a team controlled by the computer. There is a difference between not throwing well, AND completing 1 pass in 81 attempts. His arm and accuracy are above 60. Intelligence is in the 40s - he should be able to complete 40-50% of his passes with these stats, IMO, albeit with many interceptions.
Even so, the team that has this QB starting should not keep playing him if he is doing this bad, so either way, there is a major flaw in the game, if not two major flaws.
drumr wrote:Buhbooh wrote:This is NOT a QB on my team. This is a backup QB on a team controlled by the computer. There is a difference between not throwing well, AND completing 1 pass in 81 attempts. His arm and accuracy are above 60. Intelligence is in the 40s - he should be able to complete 40-50% of his passes with these stats, IMO, albeit with many interceptions.
Even so, the team that has this QB starting should not keep playing him if he is doing this bad, so either way, there is a major flaw in the game, if not two major flaws.
So Tim Tebow is playing like Tim Tebow and suddenly the QB passing is broken. I am not in favor of compressing ratings at all. A 42 INT QB should never play that position and the ratings of the rest of the league in that file also come into play. I would hope before making such a massive change there would be more data and testing involved. The 0-100 rating system is significantly better than a Madden style rating system where everything is compressed 50-100. Then what's the point? I think Brooks' original argument was sound.
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